This blog post will show you how to host a Minecraft Server on a Fedora Server sandboxed by SELinux and systemd.
Let us consider “/data/minecraft” will be our Minecraft Server root.
mkdir -p /data/minecraft
Download and extract the server.jar to the root.
groupadd minecraft
adduser --shell=/sbin/nologin --no-create-home minecraft
usermod -G minecraft -a minecraft
semanage login -a -s user_u minecraft
touch /data/minecraft/start
chmod +x /data/minecraft/start
Add the following content to “start” and adjust the start command as needed. My setup uses spigot.
#!/bin/bash
java -Xms1G -Xmx8G -jar server.jar nogui
Later we will use the “start” file for transition to our SELinux Minecraft domain.
chown -R minecraft:minecraft /data/minecraft
I like to put all generated SELinux policies to the path /root/selinux/
mkdir -p /root/selinux/minecraft_server/
cd /root/selinux/minecraft_server
Now we generate our SELinux policy:
sepolgen --inetd /data/minecraft/start -n minecraft_server -w /data/minecraft -u user_u
We disable the “don’t audit” rule of SELinux.
semanage dontaudit off
Append this to minecraft_server.te:
# Add Port defenition
type minecraft_port_t;
corenet_port(minecraft_port_t)
./minecraft_server.sh
semanage port -a -t minecraft_port_t 25565 -p tcp
Create “/usr/lib/systemd/system/minecraft.service” and add the content:
[Unit]
Description=Minecraft Server
Documentation=
Wants=network.target
After=network.target
[Service]
User=minecraft
Group=minecraft
SuccessExitStatus=130
PrivateMounts=yes
RemoveIPC=true
ProtectHome=true
ProtectSystem=strict
PrivateDevices=true
NoNewPrivileges=true
PrivateTmp=true
ProtectControlGroups=yes
ProtectKernelModules=yes
ProtectKernelTunables=yes
RestrictNamespaces=yes
RestrictRealtime=yes
RestrictSUIDSGID=yes
LockPersonality=yes
InaccessibleDirectories=/root /sys /srv -/opt /media -/lost+found
ReadWriteDirectories=/data/minecraft
WorkingDirectory=/data/minecraft
TimeoutStopSec=60
KillSignal=SIGINT
ExecStart=/data/minecraft/start
[Install]
WantedBy=multi-user.target
restorecon -Fv /usr/lib/systemd/system/minecraft.service
systemctl daemon-reload
cd /root/selinux/minecraft_server
./minecraft_server.sh
systemctl enable --now minecraft
You should now see something like this:
[root@53c70r ~]# ls -Z /data/minecraft/
system_u:object_r:minecraft_server_rw_t:s0 banned-ips.json
system_u:object_r:minecraft_server_rw_t:s0 banned-players.json
system_u:object_r:minecraft_server_rw_t:s0 bukkit.yml
system_u:object_r:minecraft_server_rw_t:s0 commands.yml
system_u:object_r:minecraft_server_rw_t:s0 crash-reports
system_u:object_r:minecraft_server_rw_t:s0 debug
system_u:object_r:minecraft_server_rw_t:s0 eula.txt
system_u:object_r:minecraft_server_rw_t:s0 help.yml
system_u:object_r:minecraft_server_rw_t:s0 logs
system_u:object_r:minecraft_server_rw_t:s0 ops.json
system_u:object_r:minecraft_server_rw_t:s0 permissions.yml
system_u:object_r:minecraft_server_rw_t:s0 plugins
system_u:object_r:minecraft_server_rw_t:s0 server.jar
system_u:object_r:minecraft_server_rw_t:s0 server.properties
system_u:object_r:minecraft_server_rw_t:s0 spigot.yml
system_u:object_r:minecraft_server_exec_t:s0 start
system_u:object_r:minecraft_server_rw_t:s0 timings
system_u:object_r:minecraft_server_rw_t:s0 usercache.json
system_u:object_r:minecraft_server_rw_t:s0 wepif.yml
system_u:object_r:minecraft_server_rw_t:s0 whitelist.json
system_u:object_r:minecraft_server_rw_t:s0 world
system_u:object_r:minecraft_server_rw_t:s0 world_nether
system_u:object_r:minecraft_server_rw_t:s0 world_the_end
And our running process:
[root@53c70r ~]# ps xaZ | grep minecraft
system_u:system_r:minecraft_server_t:s0 95956 ? Ss 0:00 /bin/bash /data/minecraft/start
system_u:system_r:minecraft_server_t:s0 95957 ? Sl 9:42 java -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+CMSIncrementalPacing -XX:ParallelGCThreads=7 -XX:+AggressiveOpts -Xms1G -Xmx8G -jar server.jar nogui
Let the Server run now for a while and try to interact with it as much as possible e.g. connect to it and disconnect, playing on it yada yada…
The idea is to collect as much logs as possible how the server interacts with the system to catch all system calls we want to whitelist.
If you think you caught all possible system calls execute:
cd /root/selinux/minecraft_server/
./minecraft_server.sh --update
Confirm with “y”.
To set the policy finally to enforcing mode just change the files content of “minecraft_server.te”
permissive minecraft_server_t;
to
#permissive minecraft_server_t;
and re-execute our script.
./minecraft_server.sh
Restart the Minecraft Server and see if everything works smoothly.
systemctl restart minecraft
If not do “–update” again and see if it found new violations. This process can be repeated as many times as you want.
Finally we can enable the “don’t audit” rule again.
Keep in mind that I did not add a port specific domain like I did in this post.
semanage dontaudit on
Congratulations.
You now own a Military Grade Minecraft Server.